Personal Projects

A portfolio of my projects I have worked on by following paid courses 

Disclaimer, a lot of the code may have been followed or reused from lectures/teachers instructions as a path for learning. Work completed here is for the purpose of learning only and demonstrating my interesting in the game programming world. 

Unreal Engine 5 Shooter

A shooter game I made mechanically in Unreal Engine 5 with blueprints and C++ components. I'm particularly pleased with this one as I was able to elaborate further on the design and provide additional functionality such as the crouching inputs.

Unity VR Museum (Oculus Quest 2)

Created a VR museum collecting publicly available assets, providing the VR functionality by following the Unity VR labs tutorials. This was created using Unity and C#. https://github.com/OWENBEEKS/UnityVRAssignment/tree/main/Create-with-VR_2021LTS/VR%20Room

Zombie Runner

FPS game created by following GameDevTV tutorial. This was built using the Unity engine with C#, I discovered how to use lighting, build UI, implement ray casting for the bullets.

https://github.com/OWENBEEKS/ZombieRunner

RPG Game

RPG game created by following GameDevTV tutorial. This was built using the Unity engine with C# in which I discovered lots of gameplay systems and enemy behavior patterns.

https://github.com/OWENBEEKS/RPG-Project